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04 May 2016 @ 09:31 pm
4 May 16  
very clever, if somewhat crazy, code at work.
same after, in fact.
Martin Tithoniumtithonium on May 5th, 2016 03:35 pm (UTC)
I admit, in the post-work minecraft code, I spent 20 minutes trying to figure out why it was suddenly deleting /all/ the marked points instead of just the ones it had found in the first cycle... turned out I had rescoped a couple variables and so it was being /told/ to delete everything. oops.

As for the work stuff.. basically, I'm hiding a bunch of ugly remote data access behind stuff that was /originally/ intended to be pseudocode. It's not perfect, but it gets the job done until I can rewrite it to do things right. The important thing is to make sure I'm doing things /correctly/, rather than /right/. I'll be testing that part today.
sprockets, sockets, grommets & gasketsrandomdreams on May 5th, 2016 03:39 pm (UTC)
I like that distinction, yes.
I was fighting with something similar, and trying to describe to a hardware guy that with complex software/hardware, just because you're getting the right result doesn't necessarily mean you're doing the right thing.